hackathon x is a cooperation between Hack & Söhne, museum x at the Badisches Landesmuseum and Allard Pierson at the University of Amsterdam. After the first hackathon x was entirely dedicated to “Gaming in Museums” in 2019, this year’s hackathon x – vol. 2 will be more broadly dedicated to the “Digital Museum”, include several challenges and follow an open-source policy.
The background to hackathon x - vol. 2 is the revolutionary new concept of the Badisches Landesmuseum: museum visitors become active users of the museum. To this end, the objects are made accessible in a digital catalogue, the entrance ticket is replaced by a user card linked to a personal user account, and a variety of innovative concepts on escape games, digital platforms and artificial intelligence are experimented with.
Join us and become part of this special hackathon! We are looking for people who want to develop the digital museum together with us. Let’s develop playful, surprising and intelligent approaches to the museum, the collections or the existing digital infrastructure. A special extra: particularly exciting ideas can also be further developed or even implemented after the hackathon.
Check the full description here: https://hackathonx.de/
Prizes
€6,000 in prizes
Challenge 2: Platforms
(3)
Please see details on the website - 3 winners per category
Challenge 3: Artificial Intelligence
(3)
Please see details on the website - 3 winners per category
Devpost Achievements
Submitting to this hackathon could earn you:
Judges

Matthias Wölfel
Karlsruhe University of Applied Sciences

Ariana Dongus
Hochschule für Gestaltung Karlsruhe

Niels Feldmann
Karlsruhe Institute of Technology

Jaap Kamps
University of Amsterdam

Eckart Köhne
Badisches Landesmuseum Karlsruhe

Elke Kollar
Badisches Landesmuseum Karlsruhe

Tom Lilge
gamelab.berlin

Dominik Rinnhofer
Macromedia University Stuttgart

Wim Hupperetz
Allard Pierson Amsterdam

Susanne Schulenburg
Badisches Landesmuseum Karlsruhe
Judging Criteria
-
Quality of the Idea
Innovation, Reusability, Creativity, Feasibility -
Implementation of the idea
User experience, Design, Integration -
Potential impact on the target audience
Digital Audience of Baden State Museum, Digital Audience of Allard Pierson Amsterdam -
Inclusiveness
Diversity of User Groups, Barrier-free, All Gender-sensible, International, Digital accessibility, Participation and engagement -
Artificial Intelligence
Open Source Solution- User centered Exploration of the Collection- Innovation & Creativity- Personalization- Information Retrieval- Audience Segmentation- User Empowerment- Storytelling Solutions-
Questions? Email the hackathon manager
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